jueves, 25 de diciembre de 2014

17 New Weapon Desc (Sakray Server)

¦ New Weapon Desc (Sakray Server)
¦ All weapons have [2] slots.


NoTa Ziu:
Estás armas han sido añadidas al mismo tiempo que la nueva tabla de experiencia para primeros/segundos trabajos está claro que gravity busca facilitar que los nuevos usuarios puedan subir más comodamente apartir del nivel base 70 y lo más antiguos busquen crear nuevos PJ's.

Aunque está claro que en comparación con las armas upgrade, las upgrade son mucho mejores aparte de que pueden encantarse , pero claro las upgrade son de RO-SHOP.


1680#Crimson_One-Hand_Staff#
 A soft red light attaches to a staff of one hand...
INT + 4, MATK + 70.
(Refine*Refine) equal a increase MATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase MATK + 5.
Indestructible (except in upgrade attempts).
Class : ^777777One-Hand Staff^000000 Attack : ^77777760^000000
Weight : ^77777760^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Novice/Mage/Acolyte/Soul Linker^000000
#


21015#Crimson_Two-Hand_Sword#
A soft red light attaches to a sword blade of two hands.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
(Refine*Refine)/2 equal a increase MATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777Two-Hand Sword^000000 Attack : ^777777120^000000
Weight : ^777777120^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Swordman Class^000000
#

13454#Crimson_Saber#
A soft red light attaches to a sword blade of one hand.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777Two-Hand Sword^000000 Attack : ^77777785^000000
Weight : ^77777785^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Novice/Swordman/Mechant/Thief^000000
#
13327#Crimson_Huuma_Shuriken#
A soft red light attaches to a shuriken blade.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
(Refine*Refine)/2 equal a increase MATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777Huuma Shuriken^000000 Attack : ^777777100^000000
Weight : ^777777100^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Ninja Class^000000
#
1443#Crimson_Spear#
A soft red light attaches to a spear of one hand.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777One-Hand Spear^000000 Attack : ^77777790^000000
Weight : ^77777790^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Swordman Class^000000
#
1939#Crimson_Violin#
A soft red light attaches to a violin.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777Musical Instrument^000000 Attack : ^77777780^000000
Weight : ^77777780^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Bard Class^000000
#

16040#Crimson_Mace#
A soft red light attaches to a mace.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777Mace^000000 Attack : ^77777780^000000
Weight : ^77777780^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Novice/Acolyte/Swordman/Mechant^000000
#

2025#Crimson_Two-Hand_Staff# 
A soft red light attaches to a stick of two hands.
INT + 5, MATK + 120.
(Refine*Refine) equal a increase MATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase MATK + 5.
Indestructible (except in upgrade attempts).
Class : ^777777Two-Hand Staff^000000 Attack : ^777777100^000000
Weight : ^777777100^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Magician/Acolyte^000000
#

13127#Crimson_Revolver#
A soft red light attaches to a revolver barrel.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777Pistol^000000 Attack : ^77777750^000000
Weight : ^77777750^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Gunslinger Class^000000
#

1498#Crimson_Lance#
A soft red light attaches to a lance of a one hand.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777One-Hand Spear^000000 Attack : ^777777125^000000
Weight : ^777777125^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Swordman Class^000000
#

1995#Crimson_Whip#
A soft red light attaches to a whip.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777Whip^000000 Attack : ^77777780^000000
Weight : ^77777780^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Dancer Class^000000
#

28604#Crimson_Bible#
Red book cover.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
(Refine*Refine)/2 equal a increase MATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777Book^000000 Attack : ^77777745^000000
Weight : ^77777745^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Priest/Sage/Star Gladiator^000000
#

18130#Crimson_Bow#
A soft red light attaches to a bow.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777Bow^000000 Attack : ^777777100^000000
Weight : ^777777100^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Archer/Thief/Bard/Dancer^000000
#
28007#Crimson_Katar#

A soft red light attaches to a katar blade.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777Katar^000000 Attack : ^777777100^000000
Weight : ^777777100^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Assassin Class^000000
#
28106#Crimson_Two-Hand_Axe#

A soft red light attaches to a axe blade of two hands.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Indestructible (except in upgrade attempts).
Class : ^777777Two-Hand Axe^000000 Attack : ^777777150^000000
Weight : ^777777150^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Swordman/Merchant^000000
#
28705#Crimson_Dagger#

A soft red light attaches to a dagger blade.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
(Refine*Refine)/2 equal a increase MATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Class : ^777777Dagger^000000 Attack : ^77777755^000000
Weight : ^77777755^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Swordman Class, Archer Class, Novice Class, Ninja Class, Thief Class, Wizard Class, Merchant Class, Soul Linker Class ^000000
#
1839#Crimson_Knuckles#

A soft red light attaches to a knuckles.
(Refine*Refine) equal a increase ATK.(Only applicable up to +15 refine).
When Character level is 70 or higher: Each 10 base levels increase ATK + 5.
Indestructible (except in upgrade attempts).
Class : ^777777Knuckles^000000 Attack : ^77777750^000000
Weight : ^77777750^000000
Weapon Level : ^7777773^000000
Required Level : ^77777770^000000
Applicable Job : ^777777Acolyte Class^000000
#





//Así monto el itemInfo.lub a mano uno a uno, ya sabeis como hacerlo si quereis una data actualizada para los p.servers.



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